# Simulation News > Curated pan-sector news and articles for the world of Simulation and Interactive 3D Worlds, including Immersive Tech, eXtended Reality, Spatial Computing, Digital Twins and the Metaverse ## Posts - [Saab's New British Army Training Facility](https://simulation.news/saabs-new-british-army-training-facility/): ⊲ Saab ⊳ Saab UK has opened a new facility at an undisclosed location in South West England to support its Training and Simulation business in support of the the British Army.  Already operating at four locations across the UK, the company continues a thirty-year relationship with the Ministry of Defence and this expansion builds on previous work, including as a large £20M contract amendment for support to live training. ⊲ Image – Saab ⊳ www.simulation.news - [Fortnite Becomes Vast Digital Platform](https://simulation.news/fortnite-becomes-vast-metaverse-platform/): ⊲ EsportsBets ⊳ Epic Games plans to transform Fortnite in 2026 from a battle-royale title into a broader metaverse platform mixing social spaces, creative experiences and games. The roadmap includes Unity engine integration to host external games, deeper AI features, expanded creator monetisation with higher revenue shares and technical improvements to the Unreal Editor for Fortnite (UEFN). Ongoing collaborations and nostalgic themes are expected to underpin continued engagement and ecosystem growth. ⊲ Image – ChatGPT ⊳ - [Immersive Tech Seeks Mainstream Success](https://simulation.news/immersive-tech-seeks-mainstream-success/): ⊲ Critical Hit ⊳ This article argues that the current state of immersive hardware reveals a mix of technical progress and market hurdles. While new headsets offer impressive visuals, high costs and bulky designs often limit appeal and success now depends on creating meaningful software that moves beyond simple novelty. Many users recall early prototypes that felt like science fiction, yet the industry still searches for a universal reason to use devices daily. The future hinges on breakthroughs in lightweight AR glasses and continued enterprise adoption, indicating a transitional phase rather than stagnation the author claims. ⊲ Image – Nono.. - [Holograms Coming To Your Phone](https://simulation.news/holograms-coming-to-your-phone/): ⊲ Earth.com ⊳ Researchers at the University of St Andrews have developed a compact optical device capable of projecting detailed holograms using light from a single OLED pixel, moving closer to integrating holography into mobile phones. This innovation employs a metasurface, which manipulates light to create images, and a colour filter to enhance image clarity. While challenges remain in brightness and manufacturing, this advancement suggests a promising future for holographic displays in consumer technology. The findings are detailed in the journal Light: Science & Applications. ⊲ Image – Light: Science & Applications ⊳ - [Simulation Games of 2025](https://simulation.news/simulation-games-of-2025/): ⊲ TheSixthAxis ⊳ The article from The Sixth Axis announces the winner of the Game of the Year 2025 for the strategy and simulation category, which is “Jurassic World Evolution 3.” This game is praised for refining previous iterations and introducing features like natural dinosaur breeding. The runners-up include “Europa Universalis V,” which successfully builds on its predecessor’s legacy, and “Two Point Museum,” a whimsical management sim that offers creative freedom. The article also mentions several honourable mentions, showcasing a diverse range of games in the genre. ⊲ Image – Jurassic World Evolution 3 ⊳ - [Thales adds Drones to Live Training System](https://simulation.news/thales-adds-drones-to-live-training-system/): ⊲ Zona Militar ⊳ Thales has introduced an upgraded version of its Land Live Training (LLT) simulator, integrating drone capabilities to enhance military training and monitoring. This system, compatible with various Thales training solutions, allows operators to fly drones during exercises, simulating both friendly and enemy scenarios. The LLT’s Exercise Management System facilitates scenario planning and real-time monitoring, making it suitable for diverse environments, including jungles and mountains. The drone-enhanced simulator aims to improve situational awareness and support large-scale training exercises, attracting interest from Latin American militaries. ⊲ Image – Thales ⊳ - [XR and Robotics Converge](https://simulation.news/robot-wears-a-meta-xr-headset/): ⊲ Hackster.io ⊳ Professional VR developer Ludic Worlds has developed a robot that utilises a Meta Quest 3 headset as its central processing unit, capitalising on the headset’s advanced sensors and processing capabilities. The robot’s body, constructed from LEGO bricks and powered by basic components, is controlled via an ESP32 board communicating with the headset over Wi-Fi. The robot responds to voice commands, using Whisper for transcription and Unity for location mapping, allowing it to autonomously navigate to designated points. ⊲ Image – Ludic Worlds ⊳ - [RAF Distributed Simulation Contract Extended](https://simulation.news/raf-distributed-simulation-contract-extended/): ⊲ Royal Air Force ⊳ The Royal Air Force has awarded Boeing Defence UK a £16.9 million, two-year extension to 2028 to sustain the Gladiator simulation training system until 2028. Originally awarded in 2019 with Initial Operating Capability achieved in January 2023, this (uncompeted) extension will enable capabilities to be integrated including F-35 Lightning, Air Command and Control, Typhoon, the Joint Fires Synthetic Trainer and the Royal Navy’s collective training environment, SPARTAN. Gladiator, operated at RAF Waddington, is a capability that allows geographically distributed training centres (UK and beyond) to exercise together in a single simulated battlespace. It has its.. - [Cross-Platform Digital Identity](https://simulation.news/cross-platform-digital-identity/): ⊲ TechCrunch ⊳ Netflix has acquired Ready Player Me, a developer of cross-platform avatar technology used widely in games and virtual environments. The deal signals Netflix’s intent to strengthen its interactive and gaming ambitions by bringing avatar creation in-house, supporting identity continuity across experiences. Ready Player Me will continue operating as a platform while gaining access to Netflix’s scale, suggesting a longer-term strategy around games, social presence, and digital identity rather than immediate film or television integration. ⊲ Image – Ready Player Me ⊳ - [Stanford Builds Virtual Society](https://simulation.news/stanford-builds-virtual-society/): ⊲ Stanford Graduate School of Business ⊳ Researchers at Stanford have created a virtual world with 20,000 AI-powered agents to conduct behavioural experiments, replicating an earlier Facebook study on voter turnout. Their simulation demonstrated that messages highlighting social connections were significantly more effective in increasing voter turnout than generic informational posts, suggesting that while simulations capture broad trends, they may overlook nuanced details. This approach allows for repeated experiments that are often impractical in real-world settings, potentially benefiting various fields of research. ⊲ Image – ChatGPT ⊳ - [Building an Open Virtual Universe](https://simulation.news/building-an-open-virtual-universe/): ⊲ Medium ⊳ The article discusses the public beta launch of RP1, an initiative aimed at creating an open metaverse. It comprises three main components: a world/game server for hosting a “spatial fabric,” an interconnected universe, and a forthcoming metaverse browser. The current experience is basic, featuring limited interactivity and simple avatars, however, it does include the ability to support many avatars simultaneously, a diurnal cycle for immersion, and a model linking virtual spaces to real-world geography and outer space. The author expresses cautious optimism about RP1’s potential, highlighting its open-source foundation and absence of cryptocurrency elements. ⊲ Image –.. - [AI Drives Simulation and Robotics Convergence](https://simulation.news/ai-drives-simulation-and-robotics-convergence/): ⊲ TechCrunch ⊳ AI and simulation startup Runway has launched its first world model, GWM-1, which uses image frame-by-frame prediction to simulate real-world physics and behaviour. This model is designed to assist in training agents across various domains, such as robotics and life sciences. Additionally, Runway has updated its Gen 4.5 video model to include native audio and multi-shot generation, enhancing its capabilities for producing complex videos. The company plans to merge its GWM-Worlds, GWM-Robotics, and GWM-Avatars models into a unified system and is collaborating with robotics firms to implement these technologies. ⊲ Image – Runway ⊳ - [Air Force Accelerates Wargaming](https://simulation.news/air-force-accelerates-wargaming/): ⊲ Defense News ⊳ The U.S. Air Force is developing an AI-powered system called WarMatrix to enhance wargaming capabilities, aiming for simulations that run up to 10,000 times faster than real-time and that can provide a scalable, user-friendly environment for rapid scenario creation and analysis. WarMatrix will integrate advanced AI to create autonomous agents and reduce administrative burdens, ensuring a transparent decision-making process. The aim is to increase iteration speed, support force design analysis, and improve decision support across planning and experimentation activities. ⊲ Image – Airman William Neal/U.S. Air Force ⊳ - [EU Invests €200 million in Virtual Worlds](https://simulation.news/eu-invests-e200-million-in-virtual-worlds/): ⊲ European Commission ⊳ The European Commission has launched a European Partnership on Virtual Worlds under Horizon Europe to coordinate research, innovation and deployment of immersive technologies. Bringing together industry, academia and public actors, the partnership supports interoperable virtual environments, standardisation, skills development and industrial uptake across sectors. With a projected market growth from €27 billion in 2022 to €800 billion by 2030, the partnership includes a €200 million investment from the Commission, matched by the Virtual Worlds Association, led by Siemens and composed of 18 founding members. ⊲ Image – OPENVERSE ⊳ - [Drone Simulator for Warfighters and Gamers](https://simulation.news/drone-simulator-for-warfighters-and-gamers/): ⊲ Euronews ⊳A Ukrainian-developed drone combat simulator, Ukrainian Fight Drone Simulator (UFDS), has been published on Steam with a military version also made available. The simulator mirrors first-person drone operations used on the battlefield, offering warfighters and civilians a realistic experience of contemporary warfare. Its emergence coincides with Germany and others expanding drone units and exploring simulation-based training as a low-cost means of preparing personnel for future conflicts. The article also notes Russia’s investment in drone education where drone operation is now part of the Russian school curriculum, with dedicated courses, after-school clubs and textbooks. ⊲ Image – Simtech Solutions.. - [AI Eclipses Metaverse in Tech](https://simulation.news/ai-eclipses-metaverse-in-tech/): ⊲ The Irish Times ⊳ The article discusses the decline of enthusiasm for the metaverse, initially hailed as the future of the internet, particularly during the pandemic. Meta, previously Facebook, invested heavily in this vision, but has faced significant losses and limited consumer interest. As attention shifts to AI as the new frontier, companies are investing billions, yet adoption remains cautious among many businesses. While AI promises efficiency, actual cost savings are uncertain, perhaps reflecting a broader hesitation similar to that seen with the metaverse. ⊲ Image – ChatGPT ⊳ - [Muscle Signals Replace VR Camera Tracking](https://simulation.news/muscle-signals-replace-vr-camera-tracking/): ⊲ Bioengineer.org ⊳ Researchers at Imperial College London have developed an ultrasound-based wearable that enables precise wrist and hand tracking for virtual reality without cameras or gloves. Using ultrasonic waves and machine learning, the system detects muscle movement beneath the skin, allowing accurate gesture recognition even when hands are out of view. The approach could reduce hardware bulk, lower power use, and improve reliability for VR, gaming, rehabilitation, and human–computer interaction. ⊲ Image – Nature ⊳ - [Touch-Activated Graphics Made Real](https://simulation.news/touch-activated-graphics-made-real/): ⊲ Tech Xplore ⊳ University of California, Santa Barbara researchers have developed a screen that visually and physically renders 3D-like graphics using light-powered optotactile pixels. When hit with a laser, these air-filled pixels bulge, creating shapes users can feel. Without embedded wiring, the system offers a tactile experience using light-induced heat. Potential applications include automotive controls, interactive architecture and future mobile devices. ⊲ Image – Science Robotics ⊳ - [Games & Simulation on Every Device?](https://simulation.news/games-simulation-on-every-device/): ⊲ The Verge ⊳ Valve is quietly funding open‑source tools that make Windows PC games run on Arm‑based devices. Valve’s Pierre-Loup Griffais spoke to The Verge and explained that hey are backing open-source efforts to run Windows PC games on Arm devices using Proton and a new x86-to-Arm emulator called FEX. This stack could allow SteamOS to function on phones, tablets and future Arm desktops, broadening Steam’s reach beyond x86 hardware. ⊲ Image – Pixel ⊳ - [Rheinmetall & Varjo XR Partnership](https://simulation.news/rheinmetall-varjo-xr-partnership/): ⊲ Rheinmetall ⊳ Rheinmetall and Varjo have partnered to integrate the new XR‑4 Series mixed-reality headsets into Rheinmetall’s mobile land training systems. These headsets will allow personnel to train using real vehicle controls within simulated, immersive environments. The systems are designed to be rapidly deployable across training sites, avoiding the need for permanent simulator installations and supporting mission preparation. A prototype was showcased at I/ITSEC 2025 in Orlando. ⊲ Image – Varjo ⊳ - [FPV Drone Team Trainer Launched](https://simulation.news/fpv-drone-team-trainer-launched/): ⊲ Airforce‑Technology ⊳ MVRsimulation unveiled its FPV Team Trainer at I/ITSEC 2025, a modular simulator designed for coordinated FPV drone training. Building on their previous FPV UAV Simulator, groups of four or more can train in a shared virtual environment built with VRSG terrain and realistic flight models. The system progresses from basic flying to ISR and joint fires operations, incorporating operational tools like ATAK and push-to-talk comms. The system includes portable FPV-4SHIP kits and an Instructor Operator Station for real-time monitoring and after-action reviews, facilitating joint training across multiple systems. ⊲ Image – MVRsimulation ⊳ - [Mass VR Use Hinges on Hygiene](https://simulation.news/mass-vr-use-hinges-on-hygiene/): ⊲ Uvisan ⊳ This paper describes how the state of North Rhine-Westphalia (NRW), Germany, rolled out over 3,000 VR headsets across 79 hubs to support education and teacher training at scale. The success of the rollout hygiene-wise hinged on Uvisan’s UV-C cabinets, which provide rapid, chemical-free disinfection and integrated charging. Such a hygiene infrastructure underpins trust, operational efficiency, and the feasibility of shared VR at scale. ⊲ Image – Uvisan ⊳ - [Meta's AI Smart Glasses Shift](https://simulation.news/zuckerberg-bets-on-ai-smart-glasses-shift/): ⊲ BBC News ⊳ Meta is reducing its metaverse investment by up to 30% and shifting focus to AI-enabled smart glasses, following strong market reception of its latest models. The glasses include display features capable of recognising and translating visual text. Despite previously rebranding around the metaverse, Meta is now capitalising on AI’s momentum amid continued scepticism around virtual reality uptake. ⊲ Image – Meta ⊳ - [Ubiquitous 3D Workspaces are Trending](https://simulation.news/3d-workspaces-now-ubiquitous/): ⊲ PCMag ⊳ Microsoft Teams (Premium) now includes “immersive events,” allowing users to host 3D meetings within virtual spaces using avatars. Accessible via desktop or Meta Quest VR headsets, the feature offers spatial audio and interactive movement in a shared digital environment. It integrates with Teams’ existing tools, providing a more engaging option for town halls, trainings or social events without leaving the platform. ⊲ Image – Microsoft ⊳ - [Lockheed Fuses AI and Gaming Tech](https://simulation.news/lockheed-fuses-ai-and-gaming-tech/): ⊲ NextGen Defense ⊳ Lockheed Martin, in collaboration with Blackshark.ai, has unveiled Prepar3D Fuse, a next-generation “full-earth” simulator combining AI-generated terrain with Unreal Engine 5’s real-time graphics. The platform features high-fidelity global environments, over 1,000 geo-referenced airports, advanced weather and sensor models, and a semi-automated AI forces engine. Its open architecture promises easier and faster integration and customisation, with Lockheed planning to field Prepar3D Fuse across its training devices worldwide. ⊲ Image – Lockheed Martin ⊳ - [Rheinmetall and VRAI's XR-AI-Data Partnership](https://simulation.news/rheinmetall-and-vrais-xr-ai-data-partnership/): ⊲ VRAI ⊳ Rheinmetall and VRAI have formed a partnership focused on simulation data and AI to enhance armour crew performance by using VRAI’s data‑driven toolset (HEAT) with Rheinmetall’s XR vehicle simulators. Announced at I/ITSEC 2025, the collaboration enables richer insight into crew training performance, aiming to enhance operational readiness while reducing cost and environmental impact. The companies are also involved in the EU’s FEDERATES project developing a European modelling and simulation solution for distributed training and decision-making, to support military readiness across member states. ⊲ Image – VRAI ⊳ - [Living 3D Model of the Earth Created](https://simulation.news/living-3d-model-of-the-earth-created/): ⊲ PR Newswire ⊳ Aechelon Technology has successfully integrated Vantor’s 3D operational terrain into its Project Orbion, enhancing ICEYE’s space-based synthetic aperture radar (SAR) capabilities. Aechelon’s Project Orbin is “a living synthesis of real-time satellite imagery, radar intelligence, video photogrammetry and AI all combined with the most accurate rendition of the Earth”. This collaboration enables the transformation of SAR data into accurate 3D visualisations, supporting time-sensitive missions. The system combines real-time satellite imagery with a continuously updated 3D spatial foundation, providing a comprehensive digital twin of Earth. Aechelon Technology has been selected to provide the US Air Force’s SCARS Common.. - [Simulation Weekly News](https://simulation.news/simulation-weekly-news-13/): The US Army committed $127 million to upgrade its unified OneSAF simulation program through the ECS-Riptide Joint Venture. New platforms emerged, such as VRAI’s VADE (Virtual All Domain Environment), an immersive 3D platform leveraging Unreal Engine and Cesium to support faster mission briefing and rehearsal. The British Army Royal Logistic Corps trialled Adaptive Virtual Reality Training (AVRT), a free-roam system enhancing tactical awareness using haptic technology. Supporting this trend, a study found that VR-based procedural training for aircraft technicians was statistically equal to traditional full-flight simulators (FFS), suggesting potential cost reductions. Furthermore, 3D content creation is evolving rapidly, with firms.. - [New Consortium Tackles NATO Drone Readiness](https://simulation.news/new-consortium-tackles-nato-drone-readiness/): ⊲ PR Newswire ⊳ Farpoint, a new multinational defence consortium announced 1 December, has been established to enhance drone warfare training for tactical operators and command teams. Comprising Quanti, TRL Drones, Vrgineers, and the International Defence Aerospace Group, it aims to integrate advanced simulation technologies with operational insights from recent conflicts. The training focuses on decision-making and mission execution in realistic environments, addressing a critical operational gap. Farpoint will debut its offerings at I/ITSEC 2025 in Orlando, showcasing its NATO-aligned, deployable training solutions. ⊲ Image – War Room ⊳ - [New Automated Terrain Generation Partnership](https://simulation.news/new-automated-terrain-generation-partnership/): ⊲ Remograph ⊳ Announced 1 December, military simulation software company eSim has chosen Remoscape by Linköping-based Remograph for automated terrain generation in its future simulation products. The collaboration focuses on improving interoperability, terrain fidelity, and generation efficiency. eSim highlighted the tool’s usability and output quality, while Remograph, founded in 2005, affirmed its commitment to meeting eSim’s standards. This partnership aims to advance 3D terrain rendering for simulation, particularly in support of the Steel Beasts series used by militaries globally. ⊲ Image – DALL-E ⊳ - [Army Reboots AR Headset Plan](https://simulation.news/army-reboots-ar-headset-plan/): ⊲ National Defense Magazine ⊳ After feedback from soldiers led to dissatisfaction with Microsoft’s original IVAS headset, the U.S. Army has restarted its augmented reality programme under the rebranded Soldier Borne Mission Command (SBMC) initiative. Anduril and Rivet Industries are now developing prototypes, with Anduril’s EagleEye offering an integrated helmet and software system, while Rivet focuses on lightweight, glasses-based solutions. Both designs prioritise modularity, soldier comfort, and open architecture for future scalability. ⊲ Image – Rivet’s glasses-based heads-up display integrated on Wilcox’s Fusion Claw platform (Wilcox photo) ⊳ - [US Army OneSAF $127M Upgrades](https://simulation.news/us-army-onesaf-127m-upgrades/): ⊲ Halldale ⊳ Engineering & Computer Simulations (ECS) and Riptide Software, through their ECS-Riptide Joint Venture, have won a $127 million six-year contract to lead the development of the U.S. Army’s OneSAF simulation program. OneSAF consolidates various modelling and simulation tools into a unified system supporting over 200 user groups worldwide for training, planning, and analysis. The JV builds on ECS’s legacy with PEO STRI and Riptide’s current role, delivering annual capability updates for OneSAF to stay operationally relevant. ⊲ Image – US Army ⊳ - [VR Can Match Simulator for Training](https://simulation.news/vr-can-match-simulator-for-training/): ⊲ Cambridge University Press ⊳ This study compared VR-based procedural training with traditional full-flight simulator (FFS) instruction for fourth-generation airliners. One hundred FAA-certified aircraft technicians were randomly assigned to FFS or VR, with performance assessed using cognitive, psychomotor and time-based criteria. Results showed no statistical difference in outcomes between the two groups. VR proved equally effective, suggesting its potential to reduce reliance on costly simulator time and broaden access to high-quality maintenance training, though further research is necessary to validate its effectiveness and streamline certification processes. ⊲ Image – DALL-E ⊳ - [Whole Mission Cycle Simulation](https://simulation.news/whole-mission-cycle-simulation/): ⊲ Halldale ⊳ VRAI has launched VADE, a real-time immersive platform designed to improve mission briefing and rehearsal by offering immersive 3D visualisations and integrated planning tools. Developed over five years with European defence users and the UK MoD jHub, VADE (Virtual All Domain Environment) supports faster decisions through clear geospatial data and multi-domain visualisation. It builds on past collaborations with the UK Royal Air Force and leverages Unreal Engine and Cesium, with plans to scale across allied defence services following its US debut at I/ITSEC. ⊲ Image – VRAI ⊳ - [Army Tests Free‑Roam VR Training](https://simulation.news/army-tests-free%e2%80%91roam-vr-training/): ⊲ Soldier Magazine ⊳ The British Army Royal Logistic Corps troops have trialled adaptive virtual reality training (AVRT), a free-roam system where users move naturally through virtual buildings while instructors observe in real time and conduct post-exercise 3D debriefs. The setup aims to improve tactical judgement and spatial awareness, particularly among younger recruits. Sgt John Walker (RLC), the NCO in charge of the package highlights the system’s ability to enhance tactical awareness and enthusiasm among soldiers. Early feedback suggests a rise in both engagement and skill retention, especially in complex urban scenarios that are hard to replicate physically. Additionally, haptic.. - [Unity and Epic Games Union](https://simulation.news/unity-and-epic-games-union/): ⊲ The Verge ⊳ Epic Games is partnering with Unity to integrate Unity-developed games into Fortnite, expanding the platform’s offerings significantly. This collaboration aims to create an open metaverse, allowing developers to publish their games directly within Fortnite’s ecosystem. Currently, Fortnite operates as a closed system, but this move is seen as a step towards a more decentralised approach, similar to the open web. The partnership could provide new monetisation opportunities for developers, particularly smaller ones, amidst industry challenges. “Just like the early days of the web, we believe that companies need to work together in order to build the.. - [Simulation Weekly News](https://simulation.news/simulation-weekly-news-12/): Military initiatives are rapidly adopting immersive training; the UK Ministry of Defence announced that soldiers will train on first-person shooter games like Call of Duty to link gaming skills with essential modern military tasks involving remote-operated drones. Complementing this, Ukrainian company Atmaraksi launched the Duel virtual simulator, which allows soldiers to practice engaging FPV drones, supporting counter-UAS strategies and tactical development for military units. Aviation training also advanced significantly as Red 6 achieved an AR first for rotorcraft, integrating its ATARS system with Boeing’s AH-64E Apache testbed to provide demanding, threat-focused flight scenarios within the pilot’s real field of view.Beyond.. - [Seizing the 3D Future](https://simulation.news/seizing-the-3d-future/): ⊲ Halldale ⊳ The article by 3D content creation service company B-Design3D discusses the evolution of 3D terrain simulation in defence, highlighting its integration of military and automotive advancements to create realistic environments for training autonomous systems. As military operations increasingly incorporate unmanned vehicles and AI, the need for high-fidelity simulations that cater to both human and machine learning is becoming important. B-Design3D’s approach combines dual-use digital twins for civil and military applications, ensuring compatibility across various platforms while utilising AI to enhance the efficiency of terrain modeling. This initiative aims to bridge the gap between traditional training and future.. - [Scan the Real World and Share](https://simulation.news/scan-the-real-world-and-share/): ⊲ The Verge ⊳ Meta has introduced a new feature for its Hyperscape technology, allowing users to share virtual rooms with up to eight people using Quest 3 or 3S headsets or the Meta Horizon mobile app. This marks a shift from solitary experiences to shared virtual environments based on the real world. The rollout will occur gradually over the coming months, requiring users to rescan real world spaces to create shareable worlds. Meta envisions a metaverse blending real and imaginative spaces, enhancing social interactions in digital replicas of physical locations.⊲ Image – Meta ⊳ - [AR Supports the "Connected Soldier"](https://simulation.news/ar-supports-the-connected-soldier/): ⊲ LinkedIn ⊳ Augmented reality is framed here as a key enabler of the “connected soldier,” offering head-worn displays that layer mission-critical data directly into the user’s view. The article by Iain Whyte discusses how AR aids decision-making, training, and collaboration by integrating AI, sensors, and communications. AR is no longer seen as experimental but increasingly embedded into defence platforms. Integration and interoperability across domains are seen as vital to achieving the full benefits of this digital enhancement of human capability. ⊲ Image – Kognitiv Spark ⊳ - [Game On for Soldiers](https://simulation.news/virtual-battles-shape-real-soldier-tactics/): ⊲ The Telegraph ⊳ UK soldiers will train on first‑person shooter games including Call of Duty in a new initiative by the Ministry of Defence. The Telegraph and Daily Mail reports that General Sir Tom Copinger-Symes, the deputy commander of Cyber and Specialist Operations Command, says that the war in Ukraine, where remote-operated drones have become crucial on the battlefield, proved the worth of having soldiers skilled in video gaming. The launch of the International Defence Esports Games, involving over 40 nations, is part of a broader push to link gaming skills with modern military tasks. ⊲ Image – The.. - [Ex‑BA 747 Simulator Attraction For Sale](https://simulation.news/ex%e2%80%91ba-747-simulator-for-sale/): ⊲ Aviation A2Z ⊳ An ex-British Airways 747 simulator is available for sale at £440,000, located in Manchester, UK and attracting 1,800 bookings annually. The simulator, which boasts realistic interiors and state-of-the-art technology, generated a turnover of £246,000 in 2025. It offers various flight simulation packages and event hosting for personal and corporate occasions. The listing highlights its established market presence and potential for additional revenue streams, alongside a significant social media following and positive reviews. ⊲ Image – The Deck ⊳ - [3D Virtual World Navigation by AI](https://simulation.news/3d-virtual-world-navigation-by-ai/): ⊲ MIT Technology Review ⊳ Google DeepMind’s SIMA 2 is an advanced agent designed to operate within virtual environments, including Goat Simulator 3. It learns to perform complex tasks through trial and error and can engage with users via text or voice commands. Unlike previous game-playing agents, SIMA 2 is trained to follow human instructions without predefined goals. The ultimate goal is to develop agents capable of assisting real-world robots, with skills like navigation and tool use being foundational for future applications. ⊲ Image – Google DeepMind ⊳ - [AR First for Rotorcraft Training](https://simulation.news/ar-first-for-rotorcraft-training/): ⊲ Defence Industry Europe ⊳ Red 6 has linked its ATARS system with Boeing’s AH-64E Apache testbed, marking the first time an AR flight-training capability has been paired with a rotorcraft. By placing threat-focused scenarios into the pilot’s real view, the setup offers demanding training without the constraints of live activity. Red 6 sees the move as the start of wider work with the U.S. Army, while Boeing views AR as a way to prepare crews for increasingly complex missions and future CCA concepts. ⊲ Image – Red 6 ⊳ - [Astronaut Nausea Cut With VR](https://simulation.news/astronaut-nausea-cut-with-vr/): ⊲ Interesting Engineering ⊳ Researchers from the University of Colorado-Boulder have found that virtual reality (VR) headsets can significantly alleviate motion sickness experienced by astronauts during their return to Earth, potentially reducing symptoms by over 80%. This sickness, caused by the brain’s confusion between microgravity and gravity, affects about half of astronauts. Traditional anti-nausea medications can induce drowsiness and have limitations. In controlled tests, VR simulations providing visual cues aligned with physical sensations helped reduce sickness, suggesting broader applications for various forms of motion sickness in different contexts. ⊲ Image – University of Colorado-Boulder ⊳ - [Simulation Weekly News](https://simulation.news/simulation-weekly-news-11/): Europe’s Spatial Computing Market is projected to grow to US$144.83 billion by 2032, driven by the adoption of XR technologies. This growth is visibly impacting core industries, particularly aviation training.Lufthansa unveiled the €2.4 million Digital Cabin Emergency Evacuation Trainer (D-CEET), a mobile VR system designed for realistic, continuous cabin crew safety drills. Complementing this, Boeing launched the Virtual Airplane Procedures Trainer (VAPT), leveraging Microsoft Azure and Microsoft Flight Simulator technology to standardise pilot procedural rehearsal on standard devices. Such advancements align with key themes for I/ITSEC 2025, which anticipates accelerating human–machine collaboration through AI-enabled adaptive learning platforms.Innovation also broadened into.. - [FPV Drone‑Vs‑Soldier Simulation Training](https://simulation.news/fpv-drone%e2%80%91vs%e2%80%91soldier-simulation-training/): ⊲ Next Gen Defense ⊳ A Ukrainian company, Atmaraksi, has built a virtual simulator called Duel, allowing one person to pilot an FPV drone and another to engage it as a defending soldier. The system mirrors real‑life drone movement, records data for performance review, and is currently in use by 100 Ukrainian military units. The simulator is designed to match NATO training standards and supports tactical development in electronic warfare and counter‑UAS strategies. ⊲ Image – Atmaraksi ⊳ - [Magic Leap Shifts to AR Glasses with Google](https://simulation.news/magic-leap-shifts-to-ar-glasses-with-google/): ⊲ Digital Trends ⊳ Magic Leap has shifted its strategy, announcing a partnership with Google to focus on AR glasses rather than producing standalone hardware. This collaboration aims to blend Magic Leap’s optics expertise with Google’s microLED technology to create lightweight, comfortable AR glasses that can be mass-produced. The partnership marks a significant return for Google to the AR space, potentially addressing key challenges in the market. A three-year agreement signals a commitment to making AR practical and accessible, with a roadmap for new products expected by 2026. ⊲ Image – Magic Leap ⊳ - [Build 3D Dioramas Without Modelling Skills](https://simulation.news/build-3d-dioramas-without-modelling-skills/): ⊲ Creative Bloq ⊳ The article discusses Outside the Blocks a 3D diorama-building game developed by Michał Kubas using Unreal Engine’s Blueprints system, allowing users to create 3D scenes without prior experience. The game features an intuitive modular block system, adjustable materials, props, and animated characters, designed for beginners while offering sophisticated tools. Although players can showcase their creations under a glass dome, exporting is restricted. Kubas, who spent two-and-a-half years on the project, hopes to introduce custom asset support and modding in the future. ⊲ Image – Michał Kubas ⊳ - [I/ITSEC 2025 - Training Faster and Smarter](https://simulation.news/i-itsec-2025-training-faster-and-smarter/): ⊲ Halldale Group ⊳ The article reflects on the I/ITSEC event which runs 1-4 December, noting the increasing maturity of AI-enabled analysis and adaptive learning platforms, which have transitioned from research to operational capabilities. Integration and interoperability were key themes, emphasizing the need for seamless learning across domains. The 2025 agenda is expected to concentrate on accelerating human–machine collaboration and reshaping training systems through intelligent technologies and live operational data. ⊲ Image – Orange County Convention Center ⊳ - [Valve's New "Streaming‑First" VR Headset](https://simulation.news/valves-new-streaming%e2%80%91first-vr-headset/): ⊲ UploadVR ⊳ Valve has confirmed its standalone VR headset, Steam Frame, will launch in early 2026. It employs an evolved Proton compatibility layer and can run almost any Linux, Windows, and Android game, including SteamVR games, and includes a 6 GHz Wi-Fi 6E dongle for wireless PC VR. Built around the Snapdragon 8 Gen 3 chip with 16 GB RAM, it features dual 2160×2160 LCDs, 72–120 Hz refresh, and eye tracking for foveated streaming. Four onboard fisheye cameras enable inside-out tracking. It is likely priced below the $1000 Valve Index kit and includes modular options. ⊲ Image – Valve.. - [Airline Emergency Drills Go VR](https://simulation.news/airline-emergency-drills-go-vr/): ⊲ Aerospace Global News ⊳ Announced at EATS 2025, Lufthansa has introduced the Digital Cabin Emergency Evacuation Trainer (D-CEET), a €2.4 million virtual reality system designed to enhance cabin crew safety training. This mobile platform allows crew members to practice emergency evacuations in a realistic virtual environment, with their actions recorded for analysis. Developed in collaboration with ETH Zurich and PACE Aerospace, D-CEET offers tailored training scenarios and aligns with ICAO’s competency-based framework. It complements traditional simulators by enabling continuous training anywhere, potentially revolutionising how aviation safety drills are conducted and evaluated. ⊲ Image – Lufthansa Aviation Training ⊳ - [Europe’s Spatial Computing Market Grows](https://simulation.news/europes-spatial-computing-market-grows/): ⊲ openPR ⊳ The Europe Spatial Computing Market, valued at US$ 39.39 billion in 2024, is projected to grow to US$ 144.83 billion by 2032, with a CAGR of 18.0%. Key growth drivers include the rising adoption of AR, VR, and MR technologies across sectors like automotive and healthcare, alongside increased investments in digital transformation. Germany leads the market, followed by the UK and France, with significant advancements in immersive technologies across various industries. ⊲ Image – openPR ⊳ - [Simulation Weekly News](https://simulation.news/simulation-weekly-news-10/): NATO streamlined military training by integrating the Joint Theatre-Level Simulation Global Operations (JTLS-GO), achieving up to 45% drops in planning time and reducing infrastructure overheads. Yet, the fundamental question of simulation’s limits was raised by physicists, who used mathematical theorems to argue that the universe defies being a computer simulation, as physical reality holds truths that are uncomputable by algorithms. In bridging the gap between automated systems and physical tasks, human control remains critical. The new NEO domestic humanoid robot relies heavily on VR-controlled human teleoperation. This dependency is mirrored in offshoring trends, where Filipino tech workers remotely manage Japanese.. - [Ukraine Gamifies The Battlefield](https://simulation.news/ukraine-gamifies-the-battlefield/): ⊲ The Guardian ⊳ Ukraine’s “Army of Drones Bonus System” lets units earn points for battlefield actions, such as destroying equipment or capturing soldiers, which can be exchanged for military equipment from an online store called Brave1. Rolled out across various military roles and extended to artillery, reconnaissance, and logistics, it promotes coordination and data collection. The initiative, which reportedly claimed 18,000 Russian casualties in one month, is praised for innovation but raises concerns about overreliance on gamified tactics as Russia adapts its drone defences. ⊲ Image – The Brave1 online store ⊳ - [Boeing Exploits Microsoft Flight Simulator](https://simulation.news/boeing-exploits-microsoft-flight-simulator/): ⊲ PR Newswire ⊳ Boeing has announced the launch of the Virtual Airplane Procedures Trainer (VAPT) at the European Aviation Training Summit (EATS) in Cascais, Portugal. VAPT is a device-agnostic simulation platform built with Microsoft Azure and Flight Simulator technologies. It allows pilots to rehearse flight-deck procedures on standard devices and is initially available for the 737 MAX. Airlines can tailor training programmes using a built-in authoring tool, enhancing procedural consistency and flexibility outside traditional simulator environments. ⊲ Image – Boeing ⊳ - [Universe Defies Simulation, Say Physicists](https://simulation.news/universe-defies-simulation-say-physicists/): ⊲ The Debrief ⊳ Physicists propose that mathematical theorems from Gödel, Tarski and Chaitin demonstrate why the universe cannot be a computer simulation. Their argument suggests that since simulations are bounded by computable laws, they cannot contain the uncomputable and undefinable truths observed in physical reality. They call their approach a “Meta-Theory of Everything”, highlighting how aspects of the universe lie beyond any algorithmic model, making a simulated cosmos an impossibility. ⊲ Image – DALL-E ⊳ - [Disney Builds Metaverse Hub Inside Fortnite](https://simulation.news/disney-builds-metaverse-hub-inside-fortnite/): ⊲ The Verge ⊳ Disney’s new Disneyland Game Rush inside Fortnite hints at the early steps of its $1.5 billion metaverse vision or a “persistent universe” with Epic Games. The island, a rotating set of seven minigames including Indiana Jones: Tomb Runner, themed on park attractions, offers a self-contained, family-friendly space within Fortnite. Though simpler than other virtual offerings, it connects Disney branding to Epic’s user-made ecosystems. The approach foreshadows a persistent virtual hub where Disney controls the experience, while remaining embedded in Fortnite’s infrastructure. ⊲ Image – Disney World ⊳ - [NATO Exercises Streamlined by JTLS-GO](https://simulation.news/nato-exercises-streamlined-by-jtls-go/): ⊲ Halldale Group ⊳ NATO’s integration of the Joint Theatre-Level Simulation Global Operations (JTLS-GO) simulation into its training architecture has streamlined exercise planning and execution. Time spent on planning and delivery has dropped by up to 45%, contractor support costs have fallen by 40%, and infrastructure overheads by 30%. The system aligns with NATO doctrine and supports multinational corps and integration units, enabling scalable and cost-efficient collective training across borders with reduced dependence on fixed infrastructure. ⊲ Image – NATO ⊳ - [Avatars Step onto Casino Floors](https://simulation.news/avatars-step-onto-casino-floors/): ⊲ Niche Gamer ⊳ The article explores how virtual reality and the metaverse are transforming online casinos by creating immersive 3D environments where players can walk around as avatars, pick up chips and interact with others—rather than simply clicking on a flat webpage. It emphasises that success in this space will depend on combining that immersive experience with strong trust mechanisms such as regulatory licensing, certified RNGs and blockchain transparency. ⊲ Image – DALL-E ⊳ - [Cameras Capture Reality in 3D](https://simulation.news/cameras-capture-reality-in-3d/): ⊲ TVBEurope ⊳ This article explains how volumetric video is bridging live‑action capture and 3D rendered visuals, allowing viewers to navigate scenes in three dimensions rather than from fixed angles. Volumetric video captures a subject or scene in three dimensions, allowing it to be viewed from any angle in real-time or playback, as if it were physically present. It highlights work by Nokia Technologies, which uses standards such as V3C and MIV to enable real‑time volumetric streaming at latency around 160 ms. Applications span entertainment such as the success of virtual concerts like ABBA Voyage, remote collaboration, education and industry design... - [Simulation Weekly News](https://simulation.news/simulation-weekly-news-9/): Military leaders are championing a rapid shift toward virtual modelling and experimentation for future battlespaces, with a senior RAF officer urging accelerated adoption despite ongoing struggles with realism and seamless integration. This approach is vital for adapting to drone warfare, which necessitates rapid training of large numbers of warfighters. Specialized industrial training is also advancing; researchers developed a digital simulation platform for remotely operated vehicle (ROV) operators, improving accuracy in underwater scenarios. In the consumer and logistics spheres, adoption is progressing as Amazon explores equipping delivery drivers with AI-powered smart glasses for navigation and package scanning. However, this ubiquity brings.. - [Filipinos Operate & Train Japan’s Robots](https://simulation.news/filipinos-operate-train-japans-robots/): ⊲ Rest of World ⊳ In Manila, Filipino tech workers are remotely managing AI-powered robots in Japanese convenience stores. Hired by startups like Astro Robotics, these workers operate machines when automation fails, about 4% of the time, using VR tools. The roles are part of a broader trend where automation and offshoring intersect. While demand is growing, many of these jobs are precarious, underpaid, and may eventually be automated themselves, raising concerns about sustainability and worker agency. ⊲ Image – Telexistence ⊳ - [Teleoperated Domestic Robot](https://simulation.news/teleoperated-domestic-robot/): ⊲ Engadget ⊳ 1X Technologies has unveiled NEO, a 5’6″ humanoid robot designed for home use, priced at $20,000 or via monthly subscription. It features soft-body mechanics, articulated hands, and operates largely through remote human teleoperation. Though marketed as a household helper, many tasks are currently executed by VR-controlled operators. Privacy tools like face-blurring are included, but reliance on human input limits its true autonomy. Shipments are expected to begin in 2026. ⊲ Image – 1X Technologies / Eli Russell Linnetz ⊳ - [Smart Glasses Surveillance](https://simulation.news/smart-glasses-surveillance/): ⊲ Fortune ⊳ Augmented reality glasses are raising privacy alarms as their constant data collection, via cameras, microphones, and GPS, often happens without users’ full awareness. Experts warn existing privacy laws and consent mechanisms are ill-equipped to handle this level of passive surveillance. Companies are urged to offer clearer disclosures and safeguards, as these sleek devices may capture data from both users and bystanders, quietly shifting social norms around privacy in public and private spaces. ⊲ Image – Financial Content ⊳ - [1936 Golf Simulator](https://simulation.news/1936-golf-simulator/): ⊲ What’s The Jam ⊳ A 1936 “Spotlight Golf Machine” is expected to fetch £4,000 at auction. This early golf simulator combines arcade-style gameplay with mechanical features from the interwar era. Just like the top-of-the-range modern simulators, golfers would hit a real ball attached to a piece of string against a wire screen. The machine features a wooden cabinet and a scroll displaying British golf courses, simulating ball flight and distance.  It’s considered rare, with very few surviving examples. ⊲ Image – Jam Press/Ewbank’s ⊳ - [RAF's Future Virtual Battlespace](https://simulation.news/rafs-future-virtual-battlespace/): ⊲ SSBCrack News ⊳ A senior RAF officer has claimed that future wars may increasingly play out in virtual and augmented reality as militaries shift from armament build‑up to rapid simulation, modelling and experimentation. Speaking at a recent event hosted by the Royal United Services Institute, Air Vice-Marshal James Beck, the RAF’s director of capabilities and programmes, urged the UK military to accelerate the adoption of simulation, especially given Russia’s aggressive posture as a “pacing threat” to the UK. While progress is being made, achieving realism and seamless integration in simulation training systems is an ongoing struggle, complicated by security constraints and technological.. - [Simulation & Training for Drone Warfare](https://simulation.news/simulation-training-for-drone-warfare/): ⊲ Halldale ⊳ The article “Drone Warfare – Train Many, Train Fast” examines the transformative impact of drone warfare, particularly highlighted by the ongoing conflict in Ukraine, where uncrewed systems dominate the battlefield. Drones account for a significant portion of casualties, necessitating rapid advancements in military training and simulation to keep pace with technology. The diverse range of drones requires modern warfighters to acquire new skills, blending traditional military training with digital and gamified approaches. The future of warfare appears to hinge on human-machine collaboration, raising ethical, strategic and industrial considerations as militaries adapt to this evolving landscape. ⊲ Image.. - [Simulation Boosts ROV Operator Training](https://simulation.news/simulation-boosts-rov-operator-training/): ⊲ Newswise ⊳ Researchers at Zhejiang University have developed a digital simulation platform designed for work‑class remotely operated vehicles (ROVs) that combines navigation, motion control and manipulator tele‑operation with immersive human interaction. The system supports operator training and algorithm testing by supplying real‑time visual and force feedback and an open data interface for algorithm pre‑validation. Early user‑studies suggest the platform improves training efficacy and operation accuracy in underwater scenarios. ⊲ Image – DALL-E ⊳ - [Simulation Weekly News](https://simulation.news/simulation-weekly-news-8/): PHI Air Medical adopted Loft Dynamics’ full-motion VR simulator, certified by FAA and EASA, to allow air ambulance pilots to rehearse high-risk, zero-visibility scenarios. Defence agencies are also integrating simulation, as seen by the French Ministry of the Armed Forces receiving Exail’s EF-Truck mixed-reality systems, with Unreal Engine 5 upgrades planned, for cost-effective military driver training. Meanwhile, the industrial sector is increasingly advocating for XR and AI adoption to enhance productivity and overcome predicted engineering skills shortages. In the Hardware and Consumer space, competition and technical breakthroughs are accelerating. Samsung challenged the market with its new Galaxy XR headset, offering.. - [XR Hand Gestures May Exclude Millions](https://simulation.news/xr-hand-gestures-may-exclude-millions/): ⊲ University of Bath ⊳ Virtual and augmented reality systems that rely on hand gestures like pinching, swiping or tapping may unintentionally exclude people with limited hand mobility due to conditions like arthritis or stroke. A University of Bath study highlights how such designs often overlook the needs of millions. Researchers suggest more accessible alternatives, like remapping gestures, adjusting sensitivity, and adding motion amplification, to make XR systems work for a broader population. ⊲ Image – University of Bath ⊳ - [All Delivery Drivers to Wear Smart Glasses?](https://simulation.news/all-delivery-drivers-to-wear-smart-glasses/): ⊲ ZDNet ⊳ Amazon is looking to equip delivery drivers with smart glasses to assist with package location and safety. Unveiled at the “Delivering the Future” event, these AI-powered glasses assist drivers by providing navigation, package scanning, and hands-free delivery documentation. Designed with driver feedback, they built for comfort and include a controller for easier operation. Future capabilities may include real-time error detection and notifications about pets in the vicinity. No specific rollout date has been announced however, and questions remain around privacy and surveillance. ⊲ Image – Amazon ⊳ - [Air Ambulance Operator's VR Simulator](https://simulation.news/air-ambulance-operators-vr-simulator/): ⊲ Vertical Mag ⊳ PHI Air Medical, which conducts over 22,500 transports annually, has become the first air ambulance operator in the Americas to adopt Loft Dynamics’ full-motion virtual reality flight simulator. Installed at its Mesa, Arizona training base, the simulator is certified by both FAA and EASA. It allows pilots to rehearse on demand high-risk scenarios such as zero-visibility landings and night-vision missions. PHI’s initiative is expected to influence broader VR adoption in the air medical sector, with other operators like Boston MedFlight also expressing interest. ⊲ Image – Loft Dynamics ⊳ - [Mini Screen Reaches Eye Resolution](https://simulation.news/mini-screen-reaches-eye-resolution/): ⊲ New Atlas ⊳ Swedish researchers have developed a groundbreaking screen, termed “retina e-paper,” that mimics the human pupil’s size and achieves over 25,000 pixels per inch, comparable to the density of photoreceptors in the human eye. Made with tungsten oxide “metapixels”, the screen switches electrically between metal and insulating states, producing images via reflected rather than emitted light. This could lead to ultra-compact, high-fidelity displays for applications like VR and AR, and possibly contact-lens displays, though practical development remains some way off. ⊲ Image – New Atlas ⊳ - [Samsung Challenges Apple Vision Pro](https://simulation.news/samsung-challenges-apple-vision-pro/): ⊲ TechRadar ⊳ Samsung’s Galaxy XR headset enters the spatial computing race with a notably lower price point than Apple’s Vision Pro. Weighing 536g and powered by Qualcomm’s XR2+ Gen 2 chip, it supports high-end visuals via dual 4K micro-OLED displays and integrates Google’s Gemini AI. Gesture and gaze control impressed during hands-on trials, though battery life sits at just 2.5 hours. The device balances premium features with wider accessibility, marking Samsung’s entry into the mixed reality space. ⊲ Image – Lance Ulanoff / Future ⊳ - [Ordinary Monitor Becomes VR Portal](https://simulation.news/ordinary-monitor-becomes-vr-portal/): ⊲ The Debrief ⊳ The article reports on Portalgraph, a headset‑free display technology by Beleve Vision that can convert ordinary screens (TVs, projectors, monitors) into interactive 3D/VR‑style displays in real time. It allows viewers to stay connected to their surroundings while experiencing immersive content, and is being developed for applications in gaming, film, concerts and live sports. The company is collaborating with the entertainment and gaming sectors to develop tailored content and plans to launch a Roku channel for easy access to immersive experiences. ⊲ Image – Beleve Vision ⊳ - [Smart Glasses Fuel Eyewear Giant’s Growth](https://simulation.news/smart-glasses-fuel-eyewear-giants-growth/): ⊲ CNBC ⊳ EssilorLuxottica reported an 11.7% year-on-year revenue rise to €6.9 billion in Q3 2025, driven in part by strong demand for its Ray-Ban Meta smart glasses. The wearable tech partnership with Meta added more than four percentage points to growth, prompting the company to fast-track production capacity expansion, originally planned by end-2026. North America led regional performance, while the group sees continued momentum in its luxury and smart eyewear categories. ⊲ Image – EssilorLuxottica ⊳ - [Simulation Weekly News](https://simulation.news/simulation-weekly-news-7/): In military technology, Anduril unveiled the EagleEye XR headset, a replacement for Microsoft’s IVAS, designed to overlay real-time battlefield data and convert the soldier into an AI-supported node within the Lattice ecosystem. The US Army awarded Anduril $159 million for prototypes of the system, which supports mission rehearsal and drone control. Simultaneously, RTDynamics boosted fighter jet simulation capabilities by integrating large language models with AI agents in VR-Forces. These agents now retain contextual memory and coordinate complex formation tasks based on simplified natural language commands, enhancing training and experimentation. The Institution of Mechanical Engineers also highlighted the convergence of AI.. - [French Military Eyes Unreal Future](https://simulation.news/french-military-eyes-unreal-future/): ⊲ Halldale ⊳ France’s Ministry of the Armed Forces has received two EF-Truck simulators from Exail, marking the first such deployment to the Operational Energy Service. These mixed-reality systems support military driver training for high-risk scenarios without the environmental or mechanical costs of real-world drills. They build on Exail’s previous work with the Gendarmerie and Army. Unreal Engine 5 upgrades are planned for 2026 to ensure future compatibility with defence needs. ⊲ Image – Exail ⊳ - [XR & AI Transforming Industrial Productivity](https://simulation.news/xr-ai-transforming-industrial-productivity/): ⊲ European Business Magazine ⊳ The article discusses the pressing skills shortage in engineering, particularly in the UK, where a predicted shortfall of one million engineers by 2030 poses risks to critical infrastructure projects. It advocates for the adoption of XR and AI to enhance productivity and engage younger workers. These technologies can transform operations by improving training, collaboration, and efficiency. The article concludes that embracing digital transformation will not only address immediate challenges but also support long-term organisational success and sustainability goals. ⊲ Image – DALL-E ⊳ - [Simulation Essential For Port Workforces](https://simulation.news/simulation-essential-for-port-workforces/): ⊲ Seatrade Maritime News ⊳ Simulation training in ports has shifted from ‘nice to have’ to an essential capability in maritime port workforce development. Operators are using high-fidelity simulators for onboarding, compliance, and continual skills enhancement. Companies report shorter training cycles, sometimes halved, along with fewer incidents and faster operational readiness. The integration of AI is also being explored to personalise training experiences. These tools are also helping ports appeal to more diverse recruits, including those without prior experience or who are wary of physical constraints like working at heights. ⊲ Image CM Labs ⊳ - [AI Transforms Modelling & Simulation](https://simulation.news/ai-transforms-modelling-simulation/): ⊲ Institution of Mechanical Engineers ⊳ The article describes how AI is reshaping simulation and modelling by enabling high-fidelity digital twins that mirror real systems, blending data types like LiDAR and images to produce realistic environments. It highlights how AI lets non-experts run simulations via natural language, and uses reinforcement learning to test rare failure modes (e.g. in vehicle safety). The piece also discusses potential uses in transport, infrastructure, policy, and challenges in sensitive domains such as healthcare. ⊲ Image – creative commons ⊳ - [Digital Human Twin Employees](https://simulation.news/digital-human-twin-employees/): ⊲ TechCrunch ⊳ Startup Viven has secured $35m to create “digital twins” of employees by analysing their internal documents (emails, Slack, Google Docs). Viven aims to enhance workplace communication by creating a digital replica of employees, allowing colleagues to access vital information even when individuals are unavailable. The technology employs advanced LLMs to ensure privacy through “pairwise context,” determining what information can be shared. Viven is already in use by several enterprises, including Genpact, and aims to establish a competitive edge against potential future entrants in the digital twin market.⊲ Image – DALL-E ⊳ - [Beyond IVAS - Anduril Fuse XR and AI](https://simulation.news/beyond-ivas-anduril-fuse-xr-and-ai/): ⊲ UploadVR ⊳ Anduril has unveiled its EagleEye military XR headset, designed to enhance soldiers’ situational awareness and replaces Microsoft’s IVAS program. With both optical and digital HUDs, it overlays battlefield data in real time, offering blue force tracking and line-of-sight–independent threat detection (YouTube). It enables mission rehearsal and UAS/drone control, integrates spatial audio and RF detection, supports operations in communication-denied settings, and turns the soldier “into a connected, AI-supported node within the Lattice ecosystem” Anduril claim. The US Army has awarded Anduril $159 million to develop prototypes for testing, with scaled deliveries expected by 2027. “We don’t want to.. - [Fighter Jet AI Supports VR-Forces](https://simulation.news/fighter-jet-ai-supports-vr-forces/): ⊲ Halldale ⊳ RTDynamics has advanced its AI simulation by integrating large language models with individual fighter agents in VR-Forces. Each AI agent controls a fighter jet, retaining contextual memory to coordinate formation-level tasks based on natural language commands. Once briefed, agents act autonomously, remembering mission parameters for future tasks. This innovation supports more intuitive control, enabling operators to issue simplified commands without repeating mission data, and opens new possibilities in training and tactical experimentation. ⊲ Image – RTDynamics ⊳ - [Simulation Weekly News](https://simulation.news/simulation-weekly-news-6/): In last week’s Simulation News we saw that the Bundeswehr approved Rheinmetall’s VBS4 Puma Simulator, a modular system featuring full-size replica cabins for realistic operational practice, supporting up to company-level exercises. Collaboration between BAE Systems and PAULEY to integrate AI and XR into military training programmes was also in the news.Simulation is moving into browsers, exemplified by Erik Kannike’s web-based Ballistic Missile Defence Simulator, a practical tool using realistic physics for users to design layered defence systems against threats targeting cities like Kyiv or Taipei. Our interaction with space is changing, too. Meta introduced Hyperscape, an experimental tool allowing Quest.. - [Untethered XR Tactile Feedback](https://simulation.news/untethered-xr-tactile-feedback/): ⊲ Training Industry ⊳ Fundamental XR has launched Fundamental Touch, a wireless haptics system extending its proven tactile technology beyond healthcare into aerospace, automotive, robotics, and training sectors. It replaces cables with a compact wireless module, delivering precise touch feedback with low latency. The platform supports multiple devices and software systems, allowing scalable deployment across industries that require immersive simulation or remote manipulation. ⊲ Image – Fundamental XR ⊳ - [Simulation Overcomes "Skill Masking"](https://simulation.news/simulation-overcomes-skill-mastering/): ⊲ Restaurant Technology News ⊳ Quick-service restuarant (QSR) staff now juggle complex digital tools, but many hide their uncertainty. In Attensi’s 2025 workforce study of 2,000 employees, 58% admitted to “skill masking” – concealing gaps to appear more competent. Simulation training, using 3D gaming engines to mirror real QSR environments, replaces classroom sessions with virtual shifts. Staff can safely rehearse workflows, build muscle memory, and gain confidence. AI monitors performance, targeting weak spots for personalised training. This hands-on model drives faster proficiency, stronger retention, and better ROI from tech investments in restaurant operations. ⊲ Image – Wikimedia ⊳ - [Repairability Sacrificed for AR Excellence](https://simulation.news/repairability-sacrificed-for-ar-excellence/): ⊲ iFixit ⊳ Meta’s $800 Ray-Ban Display smart glasses house intricate waveguide optics that channel light through multilayered coated glass and internal mirrors, delivering augmented visuals via a compact LCoS micro-projector. However, the build prioritises sleekness over serviceability. Arms are glued shut, connectors are soldered, and components are near impossible to reach without damage, leaving little room for repairs or upgrades. Although the glasses represent a significant technological advancement, manufacturers must prioritise repairability for wearables to be truly viable alternatives to smartphones. ⊲ Image – iFixit ⊳ - [Ballistic Missile Defence Simulator in a Browser](https://simulation.news/ballistic-missile-defence-simulator-in-a-browser/): ⊲ Medium ⊳ Erik Kannike has created a web-based missile defence simulator using public data, realistic physics, and a globe-based UI. Players design layered systems against missile threats over cities like Kyiv or Taipei. It models radar, interceptor speed, re-entry paths, and sensor coverage. Campaign mode adds strategy with budgeting and threats. Challenges included accurate globe navigation, overshoot bugs, and performance constraints. The project serves as a practical tool for military training, enabling users to strategise air defence in various geopolitical scenarios. ⊲ Image – Erik Kannike ⊳ - [Bundeswehr Approves VBS4 Puma Simulator](https://simulation.news/bundeswehr-approves-vbs4-puma-simulator/): ⊲ Rheinmetall ⊳ The Bundeswehr has approved Rheinmetall’s new modular training system for the Puma infantry fighting vehicle. Known as AGSP, it includes full-size replica cabins for commanders and gunners, supports platoon to company-level training, and is fully mobile in 20-foot containers. Using VBS4 software, it enables realistic operational simulation and reflects wider trends in digitally enabled military training. Rheinmetall’s Packulat said ‘the actual stand-alone aspect is the intensive collaboration with experts from the German Armed Forces’. ⊲ Image – Rheinmetall ⊳ - [SME Agility Joins Defence Might](https://simulation.news/sme-agility-joins-defence-might/): ⊲ Halldale ⊳ PAULEY and BAE Systems have formalised a two-year collaboration to integrate AI and XR into military training programmes. The partnership builds on Project OdySSEy, a simulation environment for forces to train collectively in virtual mission scenarios. PAULEY brings immersive simulation expertise, while BAE Systems offers defence prime knowledge. Head of Training for BAE Systems’ Air sector Lucy Walton (BAE) emphasised that combining large‑scale defence knowledge with agile SME innovation accelerates advanced training tools. ⊲ Image – PAULEY ⊳ - [Social Lives Now Screen-Bound](https://simulation.news/social-lives-now-screen-bound/): ⊲ The New York Times ⊳ Boys and young men aged 15–24 now average 10 hours of gaming weekly, more than time spent on sports or socialising, driven by more immersive, mobile, and socially connected platforms. Gaming is nearly universal: 97% of teenage boys play online games, as do 73 percent of girls although they play less on average. While linked to declining attention and physical activity, games provide friendships, identity, and a sense of mastery. Researchers warn that exploitative business models keep players hooked, with boys particularly at risk due to neurological reward responses. Experts call for tech firms,.. - [Simulation Weekly News](https://simulation.news/simulation-weekly-news-5/): ⊲ Last Week’s Sim News Summary ⊳ We saw major investments in professional development, including Ryanair’s new €130 million aviation training hub near Kraków Airport, designed to train up to 500 aviation professionals daily. On the cutting edge, the U.S. Air Force is embracing mixed-reality air traffic control training that uses biometric data (like stress and eye movement) to adjust training difficulty in real time, aiming to speed up readiness and address staffing shortages. Military vehicle training is also stepping up, utilizing embedded systems and AI-driven data tools to boost armoured vehicle crew skills, responding to threats demonstrated by the Ukraine conflict. On.. - [Step Inside Your Own Space](https://simulation.news/step-inside-your-own-space/): ⊲ Android Central ⊳ Meta has introduced Hyperscape, an experimental tool that lets users with a Quest headset scan real-world environments and convert them into photorealistic 3D models. These spatial captures allow full walk-throughs in VR, building on the concept of Google’s Photosphere but offering immersive, room-scale navigation. The scans use AI to stitch together imagery, textures and depth, creating persistent virtual representations of physical spaces without specialist equipment or software. ⊲ Image – Meta ⊳ - [What's That Hill? Binoculars Meet AR](https://simulation.news/whats-that-star-binoculars-meet-ar/): ⊲ TechRadar ⊳ Unistellar’s Envision smart binoculars use augmented reality to overlay real-time information of landmarks and constellations directly into the field of view, with over 200,000 stars and 1 million landmarks. They weigh around 1.2 kg and offer five hours of AR battery life. While not lightweight, their ability to merge the physical and digital enhances outdoor and stargazing experiences, placing contextual data over what users see in real time. Priced at $1499, with a pre-order discount of $500 available, they promise over a million points of interest and frequent software updates. Unistellar, the manufacturer, is known for innovative telescope.. - [Browser Becomes Global Photo-Realistic Flight Deck](https://simulation.news/browser-becomes-global-photo-realistic-flight-deck/): ⊲ PCWorld ⊳ The article discusses GeoFS, a free flight simulator that offers a global environment created from up to date satellite images and geographic data. It is accessible on various platforms, including Windows, Mac, Linux, Android, and iOS, and can be played directly in a web browser. The simulator features over 30 aircraft and navigation charts with 40,000 runways. It is built on Cesium, and offers global satellite imagery at 10m-per-pixel resolution with a paid HD upgrade unlocking high-resolution Microsoft Bing Maps. The author praises its physics realism, but notes the controls take some tweaking. ⊲ Image – GeoFS.. - [Four Simulators, 500 Daily Trainees](https://simulation.news/four-simulators-500-daily-trainees/): ⊲ TVP World ⊳ Ryanair has opened a €130 million aviation training hub next to Kraków Airport. The facility includes four full-motion simulators and is designed to train up to 500 aviation professionals each day. It marks a major investment in Poland, strengthening Ryanair’s presence in Central Europe and supporting its long-term recruitment and training ambitions across the region. ⊲ Image – PAP/Łukasz Gągulski ⊳ - [Biometrics Meet Air Traffic Control](https://simulation.news/biometrics-meet-air-traffic-control/): ⊲ Halldale ⊳ The U.S. Air Force has awarded UFA a $1.8 million STTR Phase II contract to develop a mixed‑reality air traffic control training system that adapts in real time using biometric data. By monitoring stress and eye movement, the system can ease or intensify training depending on trainee needs. The goal is to lower attrition rates, speed up readiness, and help address the ongoing shortage of air traffic controllers in both military and civil aviation. ⊲ Image – UFA ⊳ - [Simulated Sound Sharpens Robot Skills](https://simulation.news/simulated-sound-sharpens-robot-skills/): ⊲ [arXiv] ⊳ The article presents “Multigen,” a framework that integrates generative models into physics-based simulators to enhance multimodal robot learning, particularly in tasks requiring audio feedback, such as pouring. It addresses challenges in simulating non-visual modalities by generating realistic audio to complement visual data, enabling effective training without real robot data. The multimodal training shows that including synthetic audio improves real-world performance compared to vision-only models, offering a practical path for sim-to-real learning using sound as a signal. ⊲ Image – DALL-E ⊳ ## Pages - [Privacy Policy](https://simulation.news/privacy-policy-3/): Simulation News customer privacy notice Registered name: Thinke Company Limited This privacy notice tells you what to expect us to do with your personal information. 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