Category: Technology

Training and Gaming Lunar Simulation

| Cesium | Cesium and ReEntry developers are creating a lunar simulation that fuses gaming with astronaut training, leveraging Cesium’s high-fidelity Moon terrain. This simulation lets users...

Sweeney’s Gaming and Metaverse Vision

| VentureBeat | VentureBeat's Dean Takahashi interviews Epic Games CEO Tim Sweeney: Open Collaboration: Sweeney advocates for an open metaverse through collaboration across tech and...

NVIDIA’s Omniverse Helps Drive Growth

| XR Today | NVIDIA's Q3 earnings revealed a 34% revenue growth, spurred by its Omniverse platform, which supports virtual worlds and digital twins. NVIDIA’s RTX workstations are a cornerstone,...

Unity 6 Game Engine Launches

| The Verge | Unity 6, the latest version of the Unity game engine, launched globally on 17 October 2024. This update introduces new features like enhanced graphics, simplified multiplayer...

Quantum Computers Tested with DOOM

| How-To Geek | The article on "DOOM" being ported to quantum computers discusses the technical challenge of adapting the game’s logic to quantum computing’s qubits. While porting DOOM to...

New Paradigm in Computer Interaction?

| arXiv | The Meta-led paper on TouchInsight presents a novel method for rapid and accurate touch input detection in mixed reality using the typist's vision. This approach leverages head-mounted...

Epic’s Fab Multi-Format Marketplace

| Unreal Engine | Today, Epic Games has launched Fab, a new unified marketplace for 3D content. Fab integrates assets from Quixel, Sketchfab, Unreal Engine Marketplace, and ArtStation, allowing...

Wärtsilä Enhances Maritime Immersive Learning

| Varjo | The article discusses how Wärtsilä is transforming maritime training using Varjo's XR (eXtended Reality) technology to improve immersive learning experiences for the maritime industry....

AI Agents Transform Game NPCs

| Inworld | AI agents are transforming video games by enabling more dynamic, autonomous behaviours in non-playable characters (NPCs). These agents can perform complex tasks, adapt to player...

OpenUSD Unifying 3D Digital Worlds

⊲ A Simulation News Article ⊳ OpenUSD is the next iteration of Universal Scene Description, a technology originally designed by Pixar Animation Studios. Imagine it as a universal language that...

Spatial Learning – Teaching in 3D

MIT News | This article from MIT News discusses PrismsVR, a company founded by MIT alumna Anurupa Ganguly. PrismsVR develops virtual reality experiences designed to teach core concepts in math and...

Networked XR for Military Training

Halldale | The article focuses on a collaborative project between HOLOGATE, an XR technology provider, and the German Bundeswehr's Technical Center for Weapons and Ammunition (WTD 91), to improve...