From Physics Sim to Playground Giant

From Physics Sim to Playground Giant

Sherwood News ⊳ Roblox CEO David Baszucki, known as “Builderman,” began with a vision to simulate 3D reality, not to create a children’s platform. Yet over half its users are under 16, and the company has become a lucrative but loss-making $80 billion business. Roblox thrives on user-generated games and monetisation via Robux, but faces criticism over safety, child exploitation risks, and addictive design. While pursuing its metaverse ambitions, it battles scrutiny, legal challenges, and the challenge of keeping aging users engaged.
⊲ Image – FactSet ⊳