
Moving & Seeing in XR Worlds
⊲ Frontiers in Virtual Reality ⊳ The editorial surveys how body movement and gaze shape experiences in extended reality. It highlights research that explores how body movement and gaze affect user experiences in XR. Key findings suggest that different movement techniques, such as teleportation versus walking, can equally aid learning, and that users can tolerate some discrepancies in avatar movements without losing their sense of self. The article calls for further research to enhance the design and effectiveness of XR applications in various fields, from education to safety.
⊲ Image – DALL-E ⊳