
Social Lives Now Screen-Bound
⊲ The New York Times ⊳ Boys and young men aged 15–24 now average 10 hours of gaming weekly, more than time spent on sports or socialising, driven by more immersive, mobile, and socially connected platforms. Gaming is nearly universal: 97% of teenage boys play online games, as do 73 percent of girls although they play less on average. While linked to declining attention and physical activity, games provide friendships, identity, and a sense of mastery. Researchers warn that exploitative business models keep players hooked, with boys particularly at risk due to neurological reward responses. Experts call for tech firms, not just parents, to manage potential harm.
⊲ Image – DALL-E ⊳