⊲ Capacity Media ⊳ Wi‑Fi 8, or IEEE 802.11bn, is being designed to handle the demands of emerging technologies including AR, AI and robotics by prioritising ultra-low latency and responsiveness....
Tag: XR
eXtended Reality
Eyes Take Control in Virtual Worlds
⊲ Lancaster University ⊳ Researchers at the UK's Lancaster University are working on a new way to control VR headsets using eye movements. Currently, using VR requires a lot of head and body...
Meta’s AR Falling Behind China?
⊲ Gizmodo ⊳ The article discusses the rapid progress of AR glasses in China, particularly highlighting a product from the company Wigain. Their AR glasses, called Omnision, feature full-colour...
Varjo Stops Supporting Old XR
⊲ XR Today ⊳ Varjo has announced it will stop supporting its third-generation headsets, including the XR-3, VR-3, and Aero, starting January 1, 2026. This decision allows the company to concentrate...
Gamers Build Tank Loader and Gun
⊲ Task & Purpose ⊳ A trio of “World of Tanks” players have built a homemade tank simulator complete with a CO₂-powered cannon that launches empty soda bottles as mock shells. With roles split...
Meta Opens UK XR Audio Lab
⊲ AI Magazine ⊳ Meta has opened a £12m audio research lab in Cambridge, UK to solve a major obstacle for smart glasses, making audio clear and adaptive in noisy real-world settings. The lab...
Robots Trained by Humans and Simulation
⊲ Tech Xplore ⊳ MIT’s “PhysicsGen” system from MIT's Computer Science and Artificial Intelligence Laboratory (CSAIL) and the Robotics and AI Institute converts a few dozen VR-based demonstrations...
Railways in 3D: Experiencing the Future
⊲ Construction Management ⊳ CIOB (Chartered Institute of Building) members visiting the UK high speed railway HS2 Twyford to Greatworth (T2G) site recently used immersive simulators to operate...
Remote Expert Revolution
⊲ RethinkX ⊳ Teleoperation allows humans to control robots from a distance. This article traces the history of remote control technology and highlights the potential of combining virtual reality...
Moving & Seeing in XR Worlds
⊲ Frontiers in Virtual Reality ⊳ The editorial surveys how body movement and gaze shape experiences in extended reality. It highlights research that explores how body movement and gaze affect user...
From Science Fiction to Reality?
⊲ Stanford Report ⊳ The concept of smart glasses likely traces back to 1935 when Stanley G. Weinbaum in his book Pygmalion’s Spectacles imagined a headset that immersed users in a multi-sensory...
Learning Anatomy in the Metaverse
⊲ Metro ⊳ The article discusses how ACG Schools in New Zealand are using VR technology to enhance education. In a Year 11 PE class, students explore a 3D model of the human body, allowing them to...
