⊲ The New York Times ⊳ Boys and young men aged 15–24 now average 10 hours of gaming weekly, more than time spent on sports or socialising, driven by more immersive, mobile, and socially connected...
Curated pan-sector news and articles for the world of Simulation and Interactive 3D Worlds, including Immersive Tech, eXtended Reality, Spatial Computing, Digital Twins and the Metaverse
⊲ The New York Times ⊳ Boys and young men aged 15–24 now average 10 hours of gaming weekly, more than time spent on sports or socialising, driven by more immersive, mobile, and socially connected...