⊲ The New York Times ⊳ Boys and young men aged 15–24 now average 10 hours of gaming weekly, more than time spent on sports or socialising, driven by more immersive, mobile, and socially connected...
Curated simulation news including XR, digital twins, immersive tech and metaverse
⊲ The New York Times ⊳ Boys and young men aged 15–24 now average 10 hours of gaming weekly, more than time spent on sports or socialising, driven by more immersive, mobile, and socially connected...