Endless Simulation – Dynamic Server Meshing
The Nosy Gamer | The article explored the ongoing race between Cloud Imperium Games (Star Citizen) and Intrepid Studios (Ashes of Creation) in developing server meshing technology, key to hosting large-scale player battles in MMOs. It covered how both studios are progressing with dynamic server meshing, enabling seamless scaling across game servers to handle fluctuating player densities. The anticipated release of both games’ alphas in 2024, potential delays, and comparisons with existing MMOs are also discussed.
Read More – https://nosygamer.blogspot.com/2024/07/the-server-meshing-wars-have-begun.html
Editor’s Comment – This article is a few months old but it is a good guide to Dynamic Server Meshing which is now being demonstrated in the forthcoming Unreal 5.5 announced at Unreal Fest 2024 (30 Sept – 3 Oct) (thank you “Two Minute Papers” https://youtu.be/Yg0tVLnzr0A?si=SWqANxWCdkkbny8F&t=275).
Image – Two Minute Papers – Dynamic Server Meshing in Unreal 5.5