
XR Beyond Sight & Sound
⊲ Computer Weekly ⊳ The article explores how virtual worlds are beginning to better mirror real-world experience by engaging more human senses than sight and sound alone. It describes how haptics, scent, sound and environmental effects are being tested across branding, entertainment and accessibility, with early examples already in use. While these multisensory approaches promise richer and more inclusive digital interaction, high costs, technical limits and user adoption mean they remain largely experimental, with wider uptake expected to be gradual rather than immediate.
⊲ Image – simulation.news ⊳
www.simulation.news
