Every Living Room Becomes Arena

Every Living Room Becomes Arena

⊲ VFX Voice ⊳ Mixed reality is gaining ground as passthrough, room scanning and hand tracking mature on headsets such as Meta Quest 3 and Apple Vision Pro, according to VFX Voice. Magnopus built the escape room Cryptic Cabinet to show how Meta’s Presence Platform lets developers tailor experiences to any room, while Resolution Games has added MR to titles including Demeo. At Europa-Park, YULLBE combined a physical labyrinth with MR horror. Gartner’s Tuong Huy Nguyen expects at least six more years before MR reaches early majority adoption of 16 per cent.
◂ Gartner’s forecast of six more years before early majority adoption suggests enterprise and training users may lead mixed reality uptake well before consumers do. ▸
⊲ Featured Image – Laser Dance is a game that turns almost any room into a laser obstacle course – Thomas Van Bouwel ⊳
⊲ www.simulation.news ⊳